Ah Alien Storm…

Having reminisced about the Master System port recently, I decided it was time to play Alien Storm again. I wanted to review it for The Well-Red Mage as part of my look at Makoto Uchida’s games and their relations.

I enjoyed playing Alien Storm…I just can’t believe I’m playing it in 2018.

The next game I play, as I start to build up my games playing, is on similar lines…I’m looking forward to it already…

The Well-Red Mage


“Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us.”
-H.G.Wells, The War Of The Worlds

HandheldMage1 “The following is a contributor post by The Hopeful Handheld Mage.”

Title screen

After completing my analysis of  the Golden Axe series (for now!), I wasn’t too sure where to go next. Then I remembered another beat-em-up developed byGolden Axe creator Makoto Uchida in 1990… Alien Storm was a game that I fixated on in my youth, but seems to have been forgotten about today. It’s a game that Sega has never revisited. I sometimes wonder why… is it because Sega saw Alien Storm as a weak sister to GoldenAxe?

“The idea behind Alien Storm comes from the movie

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